Calendars
Reminder: the Antoric year is three times longer than a standard year. In chronologies, only Antoric years are used.
The Yoneians use the Selerian calendar, first introduced by Selecontral Yonturil. Its zero year, the Year of Turnings, is based on an event known as the Descension of the Seas. The Selerian calendar supplanted the older Methurmic calendar of the Metesolites, whose own starting point was the cataclysmic eruption of Seleturm 720 Antoric years before the dawn of the Selerian era.
The Perilleans used the Palpurian calendar. With the rise of the Perillean Empire, their calendar spread across Antoria, becoming the dominant method of timekeeping in many regions. The Palpurian calendar begins its count in 12 Selerian Era, marking the historic gathering of the League of the Nine Athelions.
A curious distinction between these calendars lies in their new year celebrations: the Yoneian calendar turns its year at spring, Belation, whereas the Palpurian year renews at the brink of winter, Halaturmion. This subtle difference results in a one-third-year variance between the two systems, a detail adjusted within these Journals for readability.
The Antoric Year
The Antoric year unfolds in a grand cycle of three seasons: Winter, Verdant, and Torrid, each governed by the celestial ballet of two luminous stars—the cerulean Northstar and the golden Southstar. In the southern and equatorial realms of Antoria, these stars are more commonly called the Nightsun and the Sun, respectively. Due to their alignment, the sky tends to be bluer at north, and golden at south.
The Verdant season begins when the Northstar withdraws, allowing the Southstar’s radiant warmth to flood the lands. The frozen grasp of Winter recedes, giving rise to Belation—a moment of rebirth and renewal. The world blossoms under the twin lights, as forests drink in the rains and life stirs once more. As the season deepens, the two stars slowly part ways in the sky, and the days settle into their natural rhythm of light and darkness.
But as the Northstar parts, it begins to lend its light to the night sky. This shift heralds the coming of the Torrid season, where the heat intensifies. During this time, the phenomenon known as the Perillion Nights—or Bluings—graces the land. The Northstar eventually glows throughout the night, painting the heavens in a deep blue luminescence. Under its influence, Antoria knows no true darkness, as one of the two stars always reigns over the firmament.
Yet the cycle of the heavens is relentless. As the Northstar returns toward its celestial counterpart, it eclipses the Southstar, plunging Antoria into the frigid depths of Winter once more. No light from the Southstar touches the land during this period, a season sometimes named Everbluing, when the world lies dormant beneath the unyielding, icy glow of the Northstar.
Beyond these predictable cycles, a more rare and ominous event looms—every seventh Antoric year, or twenty-one standard years, a rogue celestial body called Tarkhan appears in the sky. Its arrival disrupts the balance of the stars, bringing with it Tarkhan’s Winter, an unusually severe and bitter cold that grips the land with ferocity, testing the endurance of all those not hibernating.
The moon, too, plays its subtle role, cycling fifteen times each year according to the Perilleanic-Ionic calendars, silently measuring the passage of time as it commands the tides.
Selerian – Transliteration – Days
Veran Elariat – Verdant Season – Belation Festival
1. Belarim – Newthember – Creation 67
2. Gralarim – Junthember – Youth 68
3. Gortharim – Greenthember – Growth 67
4. Felarim – Lushthember – Living 68
5. Narnirim – Fielthember – Harvesting 67
Pan Elariat – Torrid Season – Veration Festival
6. Danarim – Bluethember – Bluing 68
7. Mallarim – Halthermber – Halting 67
8. Khortarim – Withember – Withering 68
9. Thalarim – Fallthember – Falling 67
10. Melgorim – Brownthember – Browning 68
Halm Elariat – Winter Season – Halaturmion Festival
11. Phanarim – Gloomthember – Shadowing 67
12. Rorarim – Frosthember – Frosting 68
13. Galirim – Glacethember – Icing 67
14. Halarim – Deepthember – Deeping 68
15. Turmion – Turnthember – Passing 67
Weekdays
Monday – Agathan – Aganday
Tuesday – Belathan – Belanday
Wednesday – Dalathan – Dalanday
Thursday – Sagathan – Saganday
Friday – Eulathan – Eulanday
Saturday – Yannathan – Yannanday
Sunday – Meriathan – Merianday
Measures of Time
Year - turion 1012 days
Season - elariat (”ela”) 337, 338 ja 337 d.
Month - holonion (”holo”) odd 67, even 68 days
Week - baat 7 days
Day - thanat 36 hours
Hour - manim 36 minutes
Minute - septel 72 seconds
Second - tectim
Units of...
Length
1 nim 1,48 mm fingernail
1 tuil 8,89 mm finger 6 nims
1 tim 26,7 mm thumb 3 tuils
1 cemb 80 mm palm 3 tims
1 rukh 240 mm foot 3 cambs
1 tapel 720 mm step 3 rukhs
1 litan 720 meters 1000 tapels
Weight*
1 ser 0,072 g
1 khoron 72 sers 5,184 g
1 tauss 6 corons 31 g
1 berel 12 tauss 373 g
1 punt 3 berel 1120 g
1 lakot 9 punt 10 090 g
1 casot 18 punts 20 155 g
Volume*
1 minora 15,234 ml
1 caliput 12 minora 183 ml
1 lect 6 caliput 1097 ml
1 umbar 18 caliput 20 liters
1 kumbat 12 umbar 237 liters
1 loss 4 cumbat 948 liters
* rounded for easier readability
Currencies
Perillean Petinx (Sil. Peting - money)
Plater, Septel, Yulion (Plp. Blote, Ceptel, Ceulion)
Platers were minted from bronze, brass, copper, and even lead, which caused their value to vary locally, and they were considered the money of peasants and slaves. Septels (usually called selers by the Yoneians) were silver and yulions were gold; septels were more in daily circulation, yulions less so due to their considerable value. For reference, a recorded exchange value of 1:36:80 was in line with later Yoneian seler currencies.
Yoneian Seler (Silvers)
The Yoneians used silver as the base metal for most coins. The term seler, literally meaning silver, became the term for money in any form, and different denominations were referred to as "bronze selers" or "gold selers. During the Selenthion era, the Merial Mint derived the standard weight of a seler as 5.184 grams, or 72 sers (grains).
The Yalis had a Yali-seler of their own, often just called a Yaler.
Kondar Krammer (Renkeranck Steel)
The Kondars used a steel alloy mined from the Renkeranck Mines. It had two properties: the alloy was very resistant to rust, and it was hardened so hard ordinary tools could not bite it. The Money Rancks carried two files, an ordinary file which was not supposed to bite, and a special file which could scratch a krammer to confirm the authenticity of this money.
Virtually impossible to counterfeit and in limited supply, controlled by the single guild that ran the Renkeranck Mine, they were even valued against gold and considered a stable currency during the Kondarian Iron Empire era. Many coins remained in circulation in later eras due to their durability.
Hellornian Helvar (The Dragonscale Money)
Definitely one of the more unorthodox types of currency, the dragonscale money of Hellornia consisted of pieces of collected dragonscale. The Hellornian dragons shed partially translucent scales of various sizes and colors that glistened in the sunlight, and these scales were both rare and extremely durable. The Hellornians used them as a measure of value, in addition to making scale armor from them. The money was little known outside Hellornia.
Other currencies
Thaal, the currency of Selassinians
Rahi, name for money in Masorania
Kofor, a Colossian currency
Samporyll, a Shamborian currency
Ängrel, gold coins of the Arnic people of the North
Vlatar, the Vaskitian currency
Kashel, Naxorian currency
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