AN EPIC ADVENTURE

Once upon a time, there were Lightning Warriors—armed with thunderblades, riding winged lions called saginairs. They were the elite of the Yanakhon Empire.

Their power came from the Salat Kata, a mental art anyone could master, if they had the code.

Their greatest duty? Keep that code a secret.

But some secrets are too great to keep.

To hide it from the enemy, the Prime Tablet was sealed within the Temple Ark… which vanished during the Last Stand, along with the Warriors' legacy.

Only the Prophecy of Anthorm survived: One day shall the Third King rise and bring about the New Antorian Order.

Now, the Secret is back.

Debut fantasy adventure series: The Chronicles of Metorm

“Anyone can learn the Secret. That’s what makes it so dangerous.”

The Chronicles of Metorm isn’t your typical Tolkienesque medieval fantasy series, but a fast-paced adventure that blends inspiration from various ages, cultures, and mythologies. It combines classic fantasy, Templars, the Roman and Chinese Empires, colonialism and revolutionaries, Star Wars, Dragon Riders, The Matrix, and Pirates of the Caribbean.

At its heart is the Secret—a long-lost mental art hidden behind a symbolic code. Mastering it can turn anyone into a near-mythic warrior, able to bend wills and wield blades of living lightning. Fifteen-year-old Sagiron thought it would solve everything—avenge his past, rewrite his future. He couldn't have been more wrong.

Five books out—and the storm’s just begun.

No gods. No elves. No chosen ones.

Just people.

And the Secret that could make them heroes—or villains.